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Dark Blessings Moderator Account ([info]modsthevampires) wrote,
@ 2011-01-26 18:08:00


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Mythical Objects
All of these objects will affect their wearers differently, depending on the age or strength of the vampire. They will only affect vampires - if mortals were to wear them, they are nothing more than jewelry. All effects are instantaneous but unnoticeable by the wearer. Removal of the objects ends the positives immediately, but the negatives will take time to disperse.

The objects also move about on their own. Whether this is their creator's ghost attempting to maintain his possessions or that the objects themselves have minds of their own is unknown, but what is known is that they will leave and appear of their own volition. Some say that if an object dislikes an owner, it will find itself a new one; likewise, if it likes someone, there is nothing one can do to be rid of it.



Superbia (ring) - "let the rays caress you and not send you into flame though your thirst will drive you insane..."

Purpose: walk in sunlight
Negative Affect: thirst multiplies
Explanation: Allows the vampire to walk in sunlight unharmed - however, they still appear as vampires and have all of their powers/weaknesses otherwise. Their thirst, though, will increase slowly until it is unbearable. When removed, the vampire will need to find shelter immediately as the ring's effects will wear off instantaneously.
Avaritia (cup) - "drink of me and desire more..."

Purpose: resist urge for blood
Negative Affect: obsessive nature
Explanation: Drinking from the cup will satiate the thirst for blood for a period of time - anything can be in the cup, be it water, milk, or blood itself. The vampire who does this, however, may discover an obsession of some sort, be it with the cup or a person or anything.

A stronger vampire who does not have to feed as often will in turn not have to drink from a cup often, while a weaker vampire will have to make sure he/she drinks from the cup nearly as often as they would if they were to feed in order to keep the resistance for blood away.
Tristitia (knife) - "back into this monstrous play you are dragged, kicking and screaming as you were on the day you were born..."

Purpose: reverses death
Negative Affect: requires death to do this, character brought to life will experience a level of PTSD (post-traumatic stress disorder)
Explanation: When the knife is used to commit a killing of any nature (homicide, suicide, etc), it allows incorporeal spirits to inhabit the body that have been vacated. Thus a vampire's spirit may enter the world in a new body - a male spirit could become infused in a female form, race can be changed, any number of things can be changed. However, this creates emotional disturbance in the personality that is now inhabiting the body, similar to PTSD. Some may eventually embrace their renewed, mortal existence while others may reject it. Questions or concerns can be directed to the mods here.
Invidia (ring) - "for that which waxes, something must wane..."

Purpose: magnify powers
Negative Affect: control of powers wanes
Explanation: The vampire's powers will amplify: the fire gift, flying, mind reading, all of this will become stronger depending on the vampire's age. For example, if Daniel had this object, he will not receive as much amplification as someone like Marius would receive.

However, prolonged use will wear down the control of the wearer, to the point where others around them may combust instantaneously, they will not be able to block the thoughts of others, etc. This will manifest differently for each vampire.
Gula (bracelet) - "the demands of the stomach are met, despite the knowledge of the mind..."

Purpose: retain nourishment from mortal food
Negative Affect: promotes greed/gluttony
Explanation: The vampire can eat mortal food and take nourishment from it. The vampire may feel a compulsion to continue this, or feel an increase in greed. When removed, the vampire may need to vomit or otherwise remove the food from their bodies.
Ira
(brooch) - "moths to flame are burned one by one, and you will hold the torch..."

Purpose: stronger allure to humans
Negative Affect: increases paranoia
Explanation: The vampire, despite their appearance or nature, will attract humans like flies to honey. However, the vampire will begin to suspect everyone around them, believing either someone wishes them harm.
Vainglory (necklace) - "skin deep you will become, both in appearance and in nature..."

Purpose: allows vampire to appear human
Negative Affect: aggravate animalistic nature
Explanation: The vampire appears human to everyone around them; they will feel human to the touch as well. The necklace will encourage an animalistic nature in the vampire, which can grow to the point of feral actions when worn too long.







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