The board is a relief map of a mountain range which is typically set into a pedestal and generates a low level psychic field. The mountains contained miniature models of the Great Houses. The houses are linked by a path which is divided into colored squares; each house has a playing piece which corresponds to its color. At the beginning of a game, each player picks three of the pieces. Players take turns rolling one of two eight-sided die and their pieces move themselves across the paths according to the number rolled. When the dice show 4-5, the board cracks and splits open, causing the players to exclaim “Sepulchasm!” At this point the players have to will their pieces to hover in the air over the board. The difficulty of this task is determined by the elevation you were at in the mountains when the board split and how well the traits of the houses you are playing as reflect your own personality. The player who brakes concentration and let his or her pieces fall into the chasm first loses.
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