The SorceressDaphne Blake
Age: 27
The daughter of the Wizard and a cocktail waitress, Daphene displayed extraordinary intelligence from a very young age, soon ferreting out who her father was. She sought him out in prison, where, as he was now getting on in years, he had accepted his fate, surrendered to the idea that Richards was his superior. Instantly hating the leader of the Fantastic Four for leaving her father (even a father in absentenia) a broken shell of a man, she used his weapons in a one-woman crusade against the Fantastic Four (then in a state of shifting membership), and was rather soundly defeated and sent to prison. Paroled because of both her age and lacking a prior record, she set about setting up a new Frightful Four in order to combat the new Fantastic Four.
Unfortunately, recruiting a group of super-villains is not anywhere near as easy as a certain Zemo-spawn makes it look. Lacking the resources to properly scour the globe for the most terrible and criminal beings she could find, Daphne instead put a want-ad in the Daily Bugel, promising power, money, opportunity, and a chance at greatness. Four people responded. Three of those were thinking it was a telemarketig job. The other one thought it was a pyrmadid scheme. Muttering to herself about how you can't get decent help these days, she selected the best three... and had the other one executed.
Needless to say, their few forays against the Fantastic Four (as it was then known) were less than successful.
More recently, she has successfully upgraded, through various technologies, both the mentality and abilities of her teammates, and expanded her team further. Now, with the Frightful Foundation, she intends to take the FF down, though she intends to get her "brother" to join them first.
Weapons: Daphne is extremely intelligent, even more so than her father, and has taken his technology to the next level. Her visor allows her to analyze and predict the actions of any foe she may encounter, by cross-referencing millions of files stored digitally. Her body armor provides excellent protection and generates an anti-gravity field capable of propelling her through the air, letting her lift heavy objects, or amplifying the gravity of her punches to devastating effects. Her gauntlets can also create gravity manipulation fields or fire bolts of energy.
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Sonic Boom (formerly Claw)
Real Name: Norville Rogers
Age: 25
With no job prospects after graduation with a degree in Wakandan Literature, Norville Rogers jumped at the possibility of a job when he saw the want-ad. Oddly, he seems to have few compunctions about having made the change over to super-villain.
Following his relative failure as a member of the Frightful Four, the Sorceress had him exposed to the same kind of accident that created the super-villain Klaw. From there, she used some of the Wizard's brainwashing equipment to rewire his brain for evil, transforming him into a far more capable henchman than before.
Powers: Now made of living sound, Sonic Boom possesses the ability to control and manipulate sound, nullifying or amplifying it as he sees fit, projecting it, and concentrating it into solid constructs. As an energy being, his resistance to physical harm is significantly greater than before.
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Trap-Master (formerly Paste-Pot Fred)
Real Name: Fred Jones
Age: 26
Stuck in a dead-end job as an intern at an office, Fred was looking to make a little money on the side... Now, we'll, he's still stuck taking orders from other people, but at least he can probably make a lot of money doing it. Like Sonic Boom and Plant Woman, he too has been reconditioned into a more evil, and more capable individual. Further experimentation on him has unlocked a some unique abilities.
Weapons and PowersPaste-Pot Fred wields a variety of adhesives and solvents, which can be either thrown as cartridges, or sprayed through his gun. His uniform is specially treated to be immune to his own adhesives. He has also been re-outfitted with a variety of trap-devices to employ.
After being experimented on by the Sorceress, he now possesses the ability to instantly intuit the weakness of any person or object.
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Plant Woman (formerly Plant-Girl)
Real Name: Velma Dinkly
Age: 23
A college drop-out and environmentalist, Velma narrowly beat out the other candidate for the new Fightful Four by bringing beer to the first meeting. She claimedto be an environmentalist and vegetarian, but only when it's convenient for her. She's a slacker by nature and figures this is better than working.
The Sorceress's experiments have transformed her into a living plant creature.
Powers Plant Woman now possesses the ability to speak to and control plant life, including accelerating its growth. She still carries a variety of seeds with her for use in combat.
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Dragon ManReal Name: Casey Welker
Age: 25
Recruited, like the original members, through the want ads, Casey was, at least, a former gang banger, adding at least a small element of criminal background to the Sorceress's recruits. Under her experiments, he was given a heavy cybernetic makeover, using plans taken from the original Dragon man. If he misses his humanity, he isn't saying.
PowersDragon Man possesses incredible strength and durability, powerful claws, wings for flight, and the ability to breathe fire.
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The PuppetReal Name: N/A
Age: N/A
Found, rather than recruited, the Puppet was originally built by the Puppet Master back during his villainous days, but never completed. Stored away for over a decade, the Puppet was found by the Sorceress, who used her science to bring it to life, adding it to her Frightful Foundation.
Powers: The Puppet is quite strong and durable. More importantly, however, it is ability to secrete small amounts of Wundegore clay that saturate its wooden body. By using this, it can take control over others. This can be resisted by the strong-willed, though not necessarily immediately.
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Hydro WomanReal Name: Nicole Messick
Age: 25
Recruited just like Dragon Man, Nicole was a former juvenile delinquent, who was all too eager to turn to super-crime. Experimented on using the same procedures that created the original Hydro-Man, Nicole gained similar abilities, delighting in the power she now held.
Powers: Hydro Woman possesses the ability to transform all or part of her body into water, and manipulate it in a variety of ways, including simple fire-hose like projection. She can also command outside sources of water.