Marvel Next Generation Roleplay


With a graceful elegance and a tasteful compliment... @ 02:20 am

[info]yourtruecolors:

It hadn't taken long to figure out the nature of A.C. Whitman's... heroism. A few admiring questions, a little quiet following. The twit wasn't too careful with his computer, either. Weapons deals. It figured.

In the meantime, 'Minerva' never let up with Zothelle either. She gave a proper impression as a classy little harlot with a good head on her shoulders -- though there was never any impressing Patty. Can't play a player, perhaps. But she'd give just enough insight about financing, just enough help organizing a few little things, just enough subtle hints about ways of improving A.C.'s gun-running. Just enough to make herself seem like she could be quite handy, if they kept letting her in. And in. And in.

She missed Julian so much it hurt. But she had nearly all the information he'd asked her to get. She was almost done.
 

Let's Figure This Out @ 09:57 pm

[info]this_fire_burns:

Matt Walker's office is in the upstairs portion of a two-story building near Chicago's South Side, which isn't in the best repair. Still, he calls this place his home away from home and the place where the work he does to finance his /real/ job is done.

He gets inside and takes off his duster, draping it over the back of the chair before sitting down heavily. Still no word on Austin Caine, still no leads, and Matt was reasonably sure that whatever those cultist had summoned was going to make its move soon. He considered calling Ian for advice, or Doctor Strange, but decided he wouldn't. He had to help put this together and then stop it.

He picked up the phone and called the rest of the team, asking them to come to his office.
 

 

Marvel Next Generation Roleplay