Telgrin Heights : Frequently Asked Questions
If you have a question about one of the races of Telgrin, the magical elements of the game, or general questions about the community, check here first. If you can't find the answer you're looking for, send us a message in our DROP BOX.
Q: How old should my character be?
A: All races (excluding humans) age normally until they are 16, when their aging slows. The chart below shows the age range a character will fall into, and the human age they will appear to be.

Actual Age Human Age
17-30 17
31-40 18
41-50 19
51-60 20
61-70 21
71-90 22
91-110 23
111-130 24
131-150 25
151-200 26
201-250 27
251-300 28
301-350 29
351-400 30
400-800 Early 30s
801-1300 Late 30's
1301-1800 Early 40s
1801-2300 Late 40s
2301-3500 50s
3501-4500 60s
4501-5500 70s
5501-7000 80s
7000+ 90s


Q: What magical powers can my character have?
A: That depends on what race your character is. Please consult the charts below to get a better idea of what abilities your character might have. If you have any requests for powers not listed, feel free to leave a comment in the DROP BOX.

Faeries
Physical Glamors

The ability to change their physical appearance. This is typically used as a disguise, but some Fae like to change their image as the mood suits. A very powerful person can glamor another person that they are close to, but only for a short amount of time.

Manipulative Glamors

The ability to manipulate weaker-minded individuals into behaving in a way they normally might not. Unseelie often use this ability to get humans to do things for them that, were they not being affected by magic, they would not agree to. This can be done playfully, as a prank, or for the Unseelie's own personal gain. A Seelie, however, might unknowingly manipulate a human into doing favors for them, simply because their energy is so positive. A human who has become glamored by a Faerie's energy is likely to feel extremely attracted to the Fae, and may even believe they are in love with them. Faeries are, of course, not encouraged not to violate the Pagan law of free will.

Elemental Manipulation

Some magical creatures have a strong connection to certain elements. This means they can manipulate them as they see fit. A fire elementalist, for example, would be able to create fire from thin air, encourage the size of the flames, or be able to put a fire out, simply by manipulating the energy of the fire and drawing magic from the air around them. Nature manipulation is a sub-category of this power.

Clairvoyance

Clairvoyance is the ability to gain information about an object, person, location or physical event through means other than the known human senses. This information can come in the form of visions, dreams, or automatic writing. Most clairvoyants only receive information that pertains to their personal lives, though some have been known to have 'big picture' visions of actions that will affect far more than just themselves.

Psychometry

Psychometry is a psychic ability in which a person can sense or "read" the history of an object by touching it. Such a person can receive impressions from an object by holding it in his/her hands or, perhaps, touching it to the forehead. Such impressions can be perceived as images, sounds, smells, tastes - even emotions. For example, a person who has psychometric abilities - a psychometrist - can hold an antique glove and be able to tell something about the history of that glove, about the person who owned it, about the experiences that person had while in the possession of that glove. The psychic may be able to sense what the person was like, what they did and even how they died. Perhaps most important, the psychic can sense how the person felt - the emotions of the person at a particular time. Emotions especially, it seems, are most strongly "recorded" in the object.

Nature Communication

A Nature Communicationist is able to communicate with nature itself. This can manifest literally, allowing one with this ability may become instantly familiar with his surroundings, talk to plants and tell them to grow, or discern events based on the movements of plants, rocks and trees. This may allow the user to manipulate nature to a degree, such as talking to the sky to calm storms or invoking weather phenomenons with their emotions (such as lightning if angry).

Shadow Walking

Shadow walking, also known as 'tweening', is when a person has the ability to slip into the shadows and walk in the place between worlds. It is a good way to travel great distances in a short amount of time, and is how the residents of Telgrin left their land and came to Oregon.

Teleportation

Quicker than tweening, teleportation is when a person can 'blink' themselves from one spot to another. Teleportation cannot be used to travel great distances, and the teleporter is not able to cross large bodies of water. For example, one cannot teleport from North America to Europe.



Shapeshifters
Shapeshifting

The ability to change one's form at will. Shapeshifters have one set animal form they can shift into. Shifting begins when the shifter in question reaches puberty, usually between the ages of thirteen and sixteen. A Shapeshifter is able to selectively shift only certain parts of their body at any given time. For example, a feline Shapeshifter would be able to shift just their ears. The shift itself consumes physical energy -- a Shapeshifter who is very weak would not be able to shift fully -- but once the shift has been completed, it takes no energy to maintain it. Many Shapeshifters feel more comfortable in their shifted form than their human form, and feel 'incomplete' when they are not shifted.

Physical Glamors

The ability to change their physical appearance. This is typically used to cover up the naturally pointed ears that all Shapeshifters are born with, but some Shifters may choose to glamor other parts of themselves, such as eye color or hair, just because.

Elemental Manipulation

Some magical creatures have a strong connection to certain elements. This means they can manipulate them as they see fit. A fire elementalist, for example, would be able to create fire from thin air, encourage the size of the flames, or be able to put a fire out, simply by manipulating the energy of the fire and drawing magic from the air around them. Nature manipulation is a sub-category of this power.

Clairvoyance

Clairvoyance is the ability to gain information about an object, person, location or physical event through means other than the known human senses. This information can come in the form of visions, dreams, or automatic writing. Most clairvoyants only receive information that pertains to their personal lives, though some have been known to have 'big picture' visions of actions that will affect far more than just themselves.

Psychometry

Psychometry is a psychic ability in which a person can sense or "read" the history of an object by touching it. Such a person can receive impressions from an object by holding it in his/her hands or, perhaps, touching it to the forehead. Such impressions can be perceived as images, sounds, smells, tastes - even emotions. For example, a person who has psychometric abilities - a psychometrist - can hold an antique glove and be able to tell something about the history of that glove, about the person who owned it, about the experiences that person had while in the possession of that glove. The psychic may be able to sense what the person was like, what they did and even how they died. Perhaps most important, the psychic can sense how the person felt - the emotions of the person at a particular time. Emotions especially, it seems, are most strongly "recorded" in the object.

Nature Communication

A Nature Communicationist is able to communicate with nature itself. This can manifest literally, allowing one with this ability may become instantly familiar with his surroundings, talk to plants and tell them to grow, or discern events based on the movements of plants, rocks and trees. This may allow the user to manipulate nature to a degree, such as talking to the sky to calm storms or invoking weather phenomenons with their emotions (such as lightning if angry).

Shadow Walking

Shadow walking, also known as 'tweening', is when a person has the ability to slip into the shadows and walk in the place between worlds. It is a good way to travel great distances in a short amount of time, and is how the residents of Telgrin left their land and came to Oregon.



Vampires
Shapeshifting

The ability to change one's form at will. Only exceptionally strong Vampires have this ability, and can only transform into the animal forms of bats, wolves, and pigs. Selective shifting (the ability to only shift certain parts of ones body) is not an ability Vampires possess.

Manipulative Glamors

The ability to manipulate weaker-minded individuals into behaving in a way they normally might not. A vampire tends to use this ability to entice pray, glamoring them so they are easier to feed from.

Physical Glamors

The ability to change their physical appearance. Vampires use this to appear more normal in appearance, darkening their skin tones so as not to arouse suspicion from those around them.

Elemental Manipulation

Some magical creatures have a strong connection to certain elements. This means they can manipulate them as they see fit. A fire elementalist, for example, would be able to create fire from thin air, encourage the size of the flames, or be able to put a fire out, simply by manipulating the energy of the fire and drawing magic from the air around them. Nature manipulation is a sub-category of this power.

Clairvoyance

Clairvoyance is the ability to gain information about an object, person, location or physical event through means other than the known human senses. This information can come in the form of visions, dreams, or automatic writing. Most clairvoyants only receive information that pertains to their personal lives, though some have been known to have 'big picture' visions of actions that will affect far more than just themselves.

Psychometry

Psychometry is a psychic ability in which a person can sense or "read" the history of an object by touching it. Such a person can receive impressions from an object by holding it in his/her hands or, perhaps, touching it to the forehead. Such impressions can be perceived as images, sounds, smells, tastes - even emotions. For example, a person who has psychometric abilities - a psychometrist - can hold an antique glove and be able to tell something about the history of that glove, about the person who owned it, about the experiences that person had while in the possession of that glove. The psychic may be able to sense what the person was like, what they did and even how they died. Perhaps most important, the psychic can sense how the person felt - the emotions of the person at a particular time. Emotions especially, it seems, are most strongly "recorded" in the object.

Mind Reading

All vampires have the ability to read minds, especially weak minds. Vampires who have been made, rather than those who were born, have a harder time reading strong minds.

Teleportation

When a person can 'blink' themselves from one spot to another. Teleportation cannot be used to travel great distances, and the teleporter is not able to cross large bodies of water. For example, one cannot teleport from North America to Europe.



Werewolves
Shapeshifting

The ability to change one's form at will. Werewolves who were born have this ability, while humans who were scratched or bitten can not control their shifting

Q: What should I name my character?
A: Your character does not need a special name, but if he or she is a Faerie, you might want them to have a name that is a little unique. If you can't think of something, why not try using one of the following resources?

Q: Can my character be more than two races?
A: Yes! We know that it would be unrealistic for the races of Telgrin to have never 'mixed'. Vampires don't tend to 'mix' well, and Werewolves don't 'mix' at all. Aside from that, any combination you can think of is okay with us.
Q: Do I need to have/use AIM?
A: Yes, AIM is an integral way of contacting you, for both the mods and other players. AIM is free, and easy to download from AIM.com.
Q: Can I play a member of the Royal Family?
A: There are only a few members of the Royal Family, and they are very important roles. If you are interested in picking up one of these characters, PM US or send us a DROP BOX message, and we can definitely discuss options.
Q: I want to play here, but I can't think of a character. Can you help?
A: Absolutely. PM the mods, and we'll send you a few ideas.
Q: I've got a great idea for a plot line that could spice things up! Can we do it?
A: Bless your heart! We love ideas, especially when they could involve multiple players in the community. And we would love to hear yours. Swing by the DROP BOX and let us know what you have in mind.
Q: Why do I have to ask for approval to make my character pregnant?
A: Have you ever played in a community where seven or eight women were pregnant at once? It's a bit of chaos. We have no problems with you making your female characters pregnant, we just don't want all the babies to come at the same time. Also, we want to make sure that the writer for both parents is on board. Nobody likes to have a child forced upon them when they're not ready, not even an imaginary one.